If you were to poll players for the initial reaction regarding Legend of Edda, I’m sure the general consensus would be that of “awwwww,” as the game has a cute, chibi charm, which extends to not only the characters, but the enemies and environments too. Beyond being a very bright and cheerful game to play, it’s also got some solid gameplay to help backup the delightful graphics.
Players start by choosing whether they want to fight for the gods of Olympus or for the dastardly Titans. Unlike some games that allow you to cross factions, once a faction choice is made you have to stick with it as long as you still have a character belonging to that faction. After choosing your faction, it’s time to focus on your own character and their role in the battles to come. There are three categories of classes, each with two professions to choose from. First up are the Fighters, who can choose to be a Warrior (weapon and shield) or Swordsman (two-handed blades). Then there are the Rogues, who can choose to be an Assassin (close killer) or Archer (deals damage from a distance). Finally there are the Mages, who can choose to become a Cleric (the healer of the game) or a Wizard (spell damage from a distance). For anyone that has played an MMO before, the character professions and their designated game roles should be all too obvious by now. Warriors take the brunt of the damage. Clerics heal the hurt. Etc etc.
After choosing what profession to specialize in, now comes the time where you can tweak your character’s appearance. Players can choose to be a male or female, change their hairstyle, change their hair color, and change their face; overall the looks are very aesthetically pleasing and cute. For my archer, I chose to go with a cute little girl with long flowing hair the color of Felicia Day’s, and who had the odd look of having two different colored eyes.
When you first login to the game, the first thing that might throw some people off is the isometric perspective, as it looks like the world was shifted slightly down and to the right; this makes map reading and navigation slightly difficult, as pressing only the D-key won’t necessarily run you straight to the right, as you’ll need to press the S-key in conjunction. It’s an easy enough system to adapt to, but it makes a case for the alternate click-and-go system players can also choose. Personally, I chose for a control scheme somewhere between the two, as I used WASD to navigate local areas, but brought up my map and used place markers for longer distances.
Players should feel right at home with the quest system, as it behaves almost exactly like every other game in the genre. You go up to marked people to collect their quest, complete the quest by fulfilling their instructions, and then return in order to turn it in, gain some experience, money, and items as well. The game doesn’t really do anything different in this regard, but when the system is already so familiar and what most people expect, it’s only natural to stick with what works.
The game also has a dungeon system, but it’s slightly different than it is in other games. Basically, there’s a statue within the main town, which you talk to in order to get sent away to a dungeon consistent with your level. Players still have to form the groups themselves, but having a central point and an open party system does help speed the process up. For instance, when I said I was looking to do either one of the first two dungeons, a group quickly snatched me up and it was filled out in a matter of minutes. Besides choosing which dungeon to go to, the leader of the party can also determine the difficulty level of the dungeon for better experience, loot, and an overall harder challenge.
While there’s not a lot of weapons and armor options early on, you can upgrade and tweak them through several different crafting processes. Centralized within the game’s market area, players can choose to get items enhanced, craft new items, or upgrade currently existing weapons and armor. The crafting system might seem too simple for some, but there’s still a challenge to be had. First up you need to have the correct materials, which mostly come from drops within the wild. You’ll collect a ton of production materials and at a relatively fast pace, but the problem is they’ll usually clog your inventory slots before you actually know how/are able to use them. After you have the needed items, you go up to whoever is associated with the crafting option you want to do, and then attempt the process. Like some other games in the genre, there is an element of luck involved in crafting, as items have the chance of failing and breaking when going through the process. Luckily, my upgrades were all small, so I didn’t have any failures during my time with the game.
Given the variety and amount of items needed to craft many items, it should come as no surprise how many personal shops have been popping up left and right within the main town. For those who have the money and don’t wish to farm for an item or would just like to buy something straight out, you’re going to be able to – more than likely – find it amongst the numerous personal shops. In order to interact with a shop, you simply double-click on the player’s character to see what inventory they have up for sale. The personal shops can sometimes clutter the screen up and stutter the game’s framerate, but it’s usually a miniscule problem and righted out in just a second or two.
As for the gamers who like to kill more than cooperate, there are some different PVP options for you to partake in. You can choose to challenge someone to a duel, engage in a little player killing in the higher-level zones, and fight in groups and guilds. The most accessible PVP system, however, has to be the game’s Sacred Treasure Battles. These battles are scheduled for different times of the day and appear as a flashing marker right beside your mini map. Once the battle is highlighted, all you have to do is click it in order to jump in (if it’s full, however, the game will just dump you back where you were and tell you why you couldn’t get in). Sacred Treasure Battles act much like a Capture The Flag type game, where teams for Olympus and the Titans battle it out in order to control two crystals on the field. After a crystal is grabbed, they need to be brought to one of your base’s pedestals to be harvested and kept safe. Like most CTF games, the winners will ultimately be whoever can attack and defend the best, as the forces of a team need to be equally balanced between protection and all-out action against the opposing side. By playing and winning a Sacred Treasure Battle, players not only acquire points to put towards special God skills, but they also get special buffs to help them in their other solo and group quests. It can be a little hectic with the insane amount of people flooding the screens, but I rarely saw a framerate drop, and if I did, it was over as quick as it began.
While we’re talking about PVP, it’s only right to talk about the game’s combat system. For the most part, it’s the same hot key clicking system that most other games use. There’s a key to auto-attack and hot keys that are attached to skills that run on a cool down timer. Unlike some mmo games, skills don’t come often, as during the early levels of the game they’re upgraded and more passive abilities are learned rather than active skills. By the time my archer got to level ten, for instance, she only had two active abilities. One thing I really like about the game’s abilities, however, are the animations, as these characters really get behind their attacks when using them. You won’t just see a character slash and have it be listed as a special attack, but rather you’ll see them rear back, jump, and then lunge for the attack. It’s a small detail, but one that adds a lot of charm to what was already an attractive game.
The game is currently in the closed beta portion of its testing, but curious players won’t have to wait long, as the game is set to go into open beta on October 14th. With its sugary sweet graphics and solid gameplay mechanics, it’s certainly a game worth checking out when you get the opportunity.
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